The TrueTalk Blog: Rules Sets Create Systems; Systems Creat Outcomes

January 17th, 2005

The TrueTalk Blog: Rules Sets Create Systems; Systems Create Outcomes: "At first blush, we think that rules are designed to exercise control over the actions of those subject to them. And, that's certainly true. But think about rules in games. While they're established to control behavior, at a deeper level they're designed to create a world, a place within which the game can be played.

What is Machinima? | The Machinima FAQ: “Machinima…

January 7th, 2005

What is Machinima? | The Machinima FAQ: "Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment.

In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.

Ken Kutaragi, Cell and Playstation 3 | www.japaninc.com

January 5th, 2005

http://www.japaninc.com/newsletters/index.html?list=jin&issue=275:

"Ken Kutaragi, the brains behind the PlayStation games consoles, believes that the chip -- codenamed 'cell' -- will give future video games machines the power to animate figures as realistically and smoothly as Golem in the Lord of the Rings, or the CGI hero in the recent film version of The Hulk.

BBC NEWS | Technology | Gamer buys $26,500 virtual land

December 17th, 2004

BBC NEWS | Technology | Gamer buys $26,500 virtual land: "'This is a historic moment in gaming history, and this sale only goes to prove that massive multi-player online gaming has reached a new plateau,' said Marco Behrmann, director of community relations at Mindark, the game's developer.

GameDAILY BIZ, the source for game industry profes…

November 2nd, 2004

GameDAILY BIZ, the source for game industry professionals.:

"McKool Smith contends that these 12 companies infringed on their patent, 'Method and Apparatus for Spherical Planning,' or patent 4,734,690. The patent was originally filed in March 1988 for a specific method of displaying 3-D images on a"

TCS: Tech Central Station | Serious Games, Serious Questions

October 25th, 2004

TCS: Tech Central Station | Serious Games, Serious Questions:

"It's said that Rome wasn't built in a day, but the battle of Zama, in 202 BC, in which the Romans decisively defeated the Carthaginians, lasted just a few hours. So which is someone more likely to play out, the building of the Roman Empire, which lasted many centuries, or the cool key battles? And so even if America's Army seeks to fully explicate Army life, it will always default to compressing events.

Wireless data gamble | Newsmakers | CNET

September 22nd, 2004

Wireless data gamble | Newsmakers | CNET News.com:

"U.S. cell phone service providers, including Seven customers Cingular Wireless and Sprint, are counting on wireless data services like downloading games and movies to succeed in order to offset steep declines in the price of phone calls, their core product.

Wired News | The War Room: “For decades, the enter…

August 21st, 2004

Wired News | The War Room: "For decades, the entertainment industry and the military were advancing the science of simulation on widely divergent tracks. The Pentagon focused on developing high-end proprietary systems like the Close Combat Tactical Trainer - a networked tank simulator that costs about 241 million - while game developers loaded 2449 first-person shooters with enough pixelated firepower to convey the dynamics of skeletal trauma and the physics of explosions in ever-closer-to-real time.