3D displays help researchers dig into earth scienc…

March 5th, 2005

3D displays help researchers dig into earth science | CNET News.com: "'I was working with a cave at the University of Michigan,' Morin said, referring to an elaborate and expensive room-sized three-dimensional display system. 'And it was cheaper to fly me to the cave from Minneapolis than it was to build one ourselves.

Om Malik on Broadband | BrightCove, the new IP Video platform

March 2nd, 2005

Om Malik on Broadband | BrightCove, the new IP Video platform: "However, as Allaire explains it, Bright Cove will be quite different from the other two. Instead of developing a hardware platform, the company will base everything it does on open standards, and will essentially be a software platform that will run on any kind of device - Microsoft Media Centers to TiVo to connected DVD players.

Will Moxi fail? | Engadget | www.engadget.com: “He…

February 2nd, 2005

Will Moxi fail? | Engadget | www.engadget.com: "He says Moxi is doomed to fail because it tries to do too much and that the average person is likely to be overwhelmed by all of its functionality; he even lamely trots out that old cliche of how the average person can�t set the clock on their VCR (c�mon Phil, you can do better than that!). It�s funny, they used to say the same thing about TiVo � that it was too complicated for anyone to use � but now Swann�s complaint is that Moxi isn�t enough like TiVo, and that Comcast should be marketing it as a digital video recorder rather than this all-in-one digital entertainment hub.

Cell Architecture Explained: Introduction

January 21st, 2005

Cell Architecture Explained: Introduction: "Designed for the PlayStation 3, Sony, Toshiba and IBM's new 'Cell processor' promises seemingly obscene computing capabilities for what will rapidly become a very low price. In these articles I look at what the Cell architecture is, then I go on to look at the profound implications this new chip has, not for the games market, but for the entire computer industry.

The Ward-O-Matic | The Polar Express: A Virtual Train Wreck

January 19th, 2005

The Ward-O-Matic: The Polar Express: A Virtual Train Wreck (conclusion): "In my opinion it's always been a fallacy, the notion that human characters have to look photo-realistic in CG. You can do so much more with stylized human characters. Audiences innately know how humans move and gravity works, so if a human character doesn't feel right, they'll feel something's wrong.

Wired 13.01: The BitTorrent Effect: “Paradoxically…

January 16th, 2005

Wired 13.01: The BitTorrent Effect: "Paradoxically, BitTorrent's architecture means that the more popular the file is the faster it downloads - because more people are pitching in. Better yet, it's a virtuous cycle. Users download and share at the same time; as soon as someone receives even a single piece of Fokkers, his computer immediately begins offering it to others.

Slashdot | Avalon Preview Released for XP

January 16th, 2005

Slashdot | Avalon Preview Released for XP: "CliffH writes 'For those that want to play with a preview release of Avalon (the November Community Technology Preview) and the SDK, head on over to this page and download to your heart's delight. It is 261MB and is already going slow so be warned.

What is Machinima? | The Machinima FAQ: “Machinima…

January 7th, 2005

What is Machinima? | The Machinima FAQ: "Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment.

In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.